Join Adam Crespi for an in-depth discussion in this video Using the exercise files, part of Maya: Game Prop Creation.
If you are a Premium member of the lynda.com online training library, or if you're watching this tutorial on a DVD-ROM, you have access to the exercise files that are used throughout this title. In this course, there are four folders that have the exercise files. Game Props is a Maya project, and in there are the default Maya folders. We've got scenes for the scenes, sourceimages for the textures, and renderData for things like baked ambient occlusion. Game Props Unity is a Unity project, and in there are the default Unity folders of Assets, Library, and ProjectSettings.
Inside we'll see folders for textures and scenes, so we can be a little more organized. In Reference Images, I've landed reference images from Thinkstock. I've also included a Finished Layouts folder, where I've drawn on the reference images to show different mesh lines. Finally, there's a Working Textures folder, and in here are working PSDs of raw images. What these are are textures, not necessarily attached to a particular material or a set of UVs, but rather a large raw image such as wood or steel that's ready for use in an actual texture.
If you're working in Maya 2010 or later, you can open up the files by choosing Ignore Version in the File > Open dialog. If you're working in Unity, make sure you download the latest Unity build from unity3d.com. If you're a Monthly member or Annual member of lynda.com, you don't have access to the exercise files, but you can follow along from scratch with your own assets. Let's get started and get modeling our game props.
- Planning for modular textures and models
- Blocking out the overall form of a prop
- Moving and sewing UVs
- Laying out UV coordinates
- Texturing with bump maps
- Converting bump maps to normal maps
- Unwrapping and cloning objects
- Breaking up a model for texturing
- Painting textures from scratch
- Adding detail with beveling and extruding
- Baking high poly model onto a low poly model
- Painting in Mudbox
- Importing and assigning objects and maps in Unity
- Adding lights in Unity
Skill Level Intermediate
Creating Urban Game Environments in 3ds Maxwith Adam Crespi5h 54m Intermediate
1. Modeling a Large Prop: Gas Pump
2. Texturing the Gas Pump
3. Modeling Tools and Small Props
4. Modeling Furniture
5. Painting an Old Wood Texture from Scratch
6. Workflow and Integration
7. Sculpting and Painting in Mudbox
8. Ambient Occlusion and Specularity
Painting a specular map6m 48s
9. Importing into Unity and Testing
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