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Using the exercise files


show more Using the exercise files provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Game Prop Creation in Maya show less
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Using the exercise files

If you are a Premium member of the lynda.com online training library, or if you're watching this tutorial on a DVD-ROM, you have access to the exercise files that are used throughout this title. In this course, there are four folders that have the exercise files. Game Props is a Maya project, and in there are the default Maya folders. We've got scenes for the scenes, sourceimages for the textures, and renderData for things like baked ambient occlusion. Game Props Unity is a Unity project, and in there are the default Unity folders of Assets, Library, and ProjectSettings.

Inside we'll see folders for textures and scenes, so we can be a little more organized. In Reference Images, I've landed reference images from Thinkstock. I've also included a Finished Layouts folder, where I've drawn on the reference images to show different mesh lines. Finally, there's a Working Textures folder, and in here are working PSDs of raw images. What these are are textures, not necessarily attached to a particular material or a set of UVs, but rather a large raw image such as wood or steel that's ready for use in an actual texture.

If you're working in Maya 2010 or later, you can open up the files by choosing Ignore Version in the File > Open dialog. If you're working in Unity, make sure you download the latest Unity build from unity3d.com. If you're a Monthly member or Annual member of lynda.com, you don't have access to the exercise files, but you can follow along from scratch with your own assets. Let's get started and get modeling our game props.

Using the exercise files
Video duration: 1m 35s 9h 33m Intermediate

Viewers:

Using the exercise files provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Game Prop Creation in Maya

Subject:
3D + Animation
Software:
Maya Unity
Author:
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