Join Ryan Kittleson for an in-depth discussion in this video Using the exercise files, part of Digital Creature Creation in ZBrush Photoshop and Maya.
If you are a Premium member of the lynda.com Online Training Library, you have access to the Exercise Files used throughout this title. The Exercise Files are in the Exercise Files folder which I have placed on the desktop. You can store it wherever you like. There are files for most movies. They reside in subfolders named according to the chapters. It is not necessary for you to use these files. You can use files of your own in place of them. If you are a monthly or annual subscriber to lynda.com, you don't have access to the Exercise Files, but you can follow along with your own work.
One note for opening Maya files: the Exercise Files are saved in Maya version 2012. If you're using an earlier version of Maya, you can still open the files by going to File > Open Scene with the Option Box checked, and make sure you check Ignore Version, then you can open like usual. So let's get started with Digital Creature Creation.
- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Skill Level Intermediate
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
10. Posing the Model
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