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- Working with the new interface
- Organizing assets
- Creating muscles
- Sculpting muscle shapes
- Working with nParticles
- Creating emitters
- Animating with layers
Skill Level Intermediate
Now let's take a look at the Exercise Files. If you are a lynda.com premium member, you will have access to these files. If you are not, then you can certainly follow along with the tutorials and get a lot out of them. Now, the Exercise Files once downloaded should be placed on the Desktop. And here it is on my Desktop and let's just go ahead and open this and you will see that we have five folders and each folder represents a specific chapter; one for each one in this particular title.
Now, if I open these chapter folders you will see that it's actually a Maya project. So when we start a new chapter we need to make sure that we set that project within Maya. Let me show you how this works. If I go into Maya, all I have to do is just go File > Project > Set and then I just go to my Desktop, to my Exercise Files and I will set it to whatever chapter I am in. Now, what this does is it allows all of the padding to the texture files and everything else that these projects need to work, to be linked up. So that way when you load an object, all the textures and everything else will be there.
If you don't set the project then things might come up missing. So let's just go ahead and set this project, select it for Chapter 1, hit OK, and we are all set. So with that in mind, let's go ahead and start the lessons.