Join Jason Baskin for an in-depth discussion in this video Using the exercise files, part of Rigging a Quadruped in Maya.
- If you have access to the exercise files, you can follow along by opening up the Maya scene file within the appropriate chapter and movie directory. In most cases the end scenes will not exactly match the end state of the movie files. Instead, these scene files are intended to represent how the rig would look if all the steps within the video are brought to completion. I've also included textures for the dog character within a source images sub-directory in each folder. Be sure to set your Maya project to the appropriate chapter movie folder so that it will automatically load the textures.
So let's get started rigging a quadruped in Maya.
- Creating the skeleton
- Rigging the head, ears, and front and hind legs
- Working with expressions
- Adding extended twist functionality
- Creating an FK/IK tail
- Making the rig scalable
- Binding the mesh to the skeleton and painting skin