Join Jason Baskin for an in-depth discussion in this video Using the exercise files, part of Rigging a Winged Animal in Maya.
If you have access to the exercise files, you can follow along by opening up the Maya scene file, within the appropriate chapter movie directory. In most cases, the end scenes will not exactly match the end state of the movie's files. Instead, these Maya files are intended to represent how the rig would look if all steps within the video are brought to completion. I've also included textures for the bird character within a sourceimages subdirectory in each folder. Be sure to set your Maya project to the appropriate chapter movie folder so that it will automatically load the textures.
And if a few lessons also include helpful MEL scripts that you can use as you follow along. So, let's get started
- Creating the skeleton
- Rigging wing joints
- Dealing with secondary appendages
- Shaping the feathers
- Addressing wing tuck
- Adding a squash/stretch/bend deformer to the head
- Tying the rig elements together
- Testing the rig