Join Adam Crespi for an in-depth discussion in this video Using the exercise files, part of Rendering Interiors in Maya.
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If you are a premium member of lynda.com, you have access to the exercise files used throughout this title. We'll be using Autodesk Maya for creating and applying materials and lighting our interior scene. In Maya, make sure you choose File and Set Project before beginning the exercise. In the Exercise files, there's a Compositing folder, Finished Image and Rendering Interiors. Rendering Interiors is a Maya project. So when you set your project, set it in this directory. Click Set, and then you can open the scene, and Maya will find all the textures correctly.
We'll be using the Foundry Nuke for compositing. For this composite, all of the images are located in an Images directory in that chapter's exercise file. Each Nuke file references the same set of images. So, make sure when you load the Nuke file, that you direct the file to the Images directory in your Exercise Files. In Adobe After Effects, we'll be importing in images from the chapter seven exercise folder. These are the still images that composite together in these exercises.
If you need to re-link it, select that image and right-click and choose Replace Footage, choose File and browse to the directory where you downloaded the images file. In the Exercise Files folder then, there are three folders. Finished images where I've provided the finished images from both After Effects and Nuke. Rendering Interiors or Maya project and Compositing. And in the Compositing folder is chapter six Nuke and chapter seven After Effects. In these folders then, we've got the images folder that all the exercises use and then the Nuke script or After Effects project for each exercise.
If you're a monthly member or annual member of lynda.com you don't have access to the Exercise Files, but you can follow along from scratch with your own assets. Now let's get started rendering interiors in Autodesk Maya.
- Creating and applying materials with luster and shine
- Creating a mental ray Daylight system
- Casting light from interior fixtures
- Lighting with sky portals
- Creating an ambient occlusion rendering pass
- Fine-tuning Final Gather and lighting
- Compositing in Nuke and After Effects
- Adding depth of field, highlights, and glow