Join Veejay Gahir for an in-depth discussion in this video Using the exercise files, part of Modeling an F1 Wheel in Maya.
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If you are a premium member of lynda.com, you have access to the exercise files used throughout this title. If you download the Exercise File folder to your desktop, you will note that each lesson has its own corresponding chapter. Each chapter has its own unique Maya project structure. If you open up the Scenes folder, you will note that each lesson has its own scene. If you're not a monthly member or annual member of lynda.com, you can follow along from scratch using your own assets. So, let's get started with modeling an F1 wheel in Maya.
This course uses an F1 wheel as an example project, but the techniques can be applied to any other automotive or consumer product. For more information, watch the first part of this series, Sketching an F1 Wheel in SketchBook.
- Importing the reference image
- Snapping polygons
- Creating quads and solids
- Adding chamfered edges
- Mirroring across a center line
- Adding buttons and handles
- Positioning lights
- Setting up your render