Join Aaron F. Ross for an in-depth discussion in this video Using the exercise files, part of Cinematography in Maya.
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- Exercise Files
Before we get started in cinematography in Maya, we need to set the Maya project, as always. If you're not a premium subscriber to lynda.com, then you'll want to create a project folder for the course. And if you are a premium subscriber, then you'll want to download the exercise files and then point Maya at that project folder. Let's look at creating a project folder first. Go to the File menu and go to Project Window, and you'll see the default project listed here. It's in my current user's documents Maya projects.
I want to create a new one, and I'm going to call it Maya Cinematography project, and click Accept. And now if I go to File > Open or Save, it will take me directly to that project folder's scenes folder. Alright, so that's what we want to do if we don't have the exercise files. If you do have the exercise files, then you want to set Maya to that project. Go into the File menu and choose Set Project. We want to navigate, it's here on my Desktop Exercise Files.
And we don't want to go into that folder, we just want to select the root level of folder, and click Set. And now, if I go to the File menu and choose Open Scene, it takes me to Desktop, Exercise Files, Scenes. And here are all the scenes for the course. Now, there's one other thing I'd like to mention is that Maya has a little bit of an issue in loading the proper panel layout. And what I recommend to make sure that when you load a scene, that the correct cameras are in the correct panels, is that before you load each scene, you need to follow this process.
Go to the File menu and choose New Scene. And you may get a single panel layout. Just tap the spacebar and make sure you've got the four panel layout. And then once you've done that, when you choose File > Open Scene, hopefully when you open it, the cameras will appear in the correct panels as shown in the video. And that's how we set up a project, use the exercise files, and make sure that the panel layouts load correctly.
AuthorAaron F. Ross
- Getting the most out of viewport cameras
- Controlling camera attributes such as clipping planes
- Setting display options such as Resolution Gate
- Adjusting focal length and field of view
- Previz editing with the Camera Sequencer
- Setting rotation order for predictable camera animation
- Animating simple camera moves such as pan and dolly
- Mastering compound moves such as crane and handheld shots
- Understanding the Film Back attributes
- Achieving isometric and tilt-shift effects
- Projecting a texture from a camera
- Rendering depth-of-field and rack-focus effects
Skill Level Beginner
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
1. Viewport Camera Basics
2. Renderable Camera Basics
3. PreVIZ Editing with the Camera Sequencer
4. Simple Camera Movement
5. Compound Camera Movement
6. Special Effects
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