Join Aaron F. Ross for an in-depth discussion in this video Using the exercise files, part of Creating Fur in Maya.
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If you are a premium subscriber to lynda.com then you can download the exercise files that come with the course. If you're not a premium subscriber than you'll want to create a Maya project so that you can correctly store all the assets as you go through the course. Let's look at the process of creating a project folder in Maya. Go to the File menu, and choose Project Window. And this is showing what the current project is. It's just the default project in My Documents, Maya Projects.
I'll create a new project. And I'll give it a name, I'll call it Maya Fur Project. And I'll just store it in that same location. When I click Accept, that folder structure is created and Maya is now pointing at that folder as the root for all assets, so if I go to the File menu and choose Open, it's going to take me to Maya projects, Maya fur projects scenes. Okay, so that's if you need to create a new project. If you have the exercise files, then you simply want to point Maya at that exercise file's folder.
Go to the File menu, and choose Set Project. I've stored the files on my desktop, so I can just choose Desktop and then click on the exercise file's folder. Don't go down into the folder, just select the top level or the root, and click Set. And now if I go to the File menu and choose Open, it takes me to the desktop exercise file's scenes. And of course, these are all the scene files for the course. Additionally, you'll notice that I've got a different-colored interface to Maya.
I just think that black text on a light-colored background is more legible. I'm not going to cover how to change the Maya color scheme in this course. But I did cover it in a different course, which is called Maya 2011, creating natural environments. Okay, so with the preliminaries out of the way, let's get started with creating fur in Maya.
- Loading the Fur plugin
- Understanding the Fur node structure
- Optimizing viewport performance
- Rendering in Maya and mental ray
- Adding shadow and shading
- Setting fur density and scale
- Adding curl, scraggle, and clumping
- Styling with the Paint Fur Attributes tool