Join Aaron F. Ross for an in-depth discussion in this video Using the exercise files, part of Maya: Creating Fluid Effects (2013).
If you are a premium subscriber to lynda.com, then you can download the Exercise Files that are included with this course. If you don't have a premium subscription, then you'll need to create a Maya project and build your own assets as you progress through the course. Let's take a quick look at building a Maya project folder. We'll go to the File menu, and choose Project Window. This shows me the Current Project, it's just the default project. We want to build a new one then will click New, and then will give it a name, then I'll call it fluid_effects_Project. I just created in the default location here in my documents Maya projects.
If we needed to place it somewhere else we could browse for different location. And now the Maya project folder structure has been created, and all the scene files that you build we saved into that project folder structure. If you download the exercise files, then you'll need to point Maya at that folder; the project folder of course in Maya is the home base for all of the assets. If you've got the exercise files then you can set the Maya Project. We'll go to the File menu, and choose Set Project, and then navigate.
In this case I've got the files on my desktop, select Desktop, and then choose exercise files, and Set. And now Maya is going to look into that exercise files folder to find any assets. Now if I go to the File menu and choose Open Scene it takes me to exercise files Scenes and here all the seen files for the course. I mention one more thing in passing, which is that you may notice my Maya interface is a light color.
It's got a light gray background with black text. That's not a requirement for the course its just a preference of mine. If you want to use a different Maya Interface, then you'll do that by modifying the Maya shortcut, and I cover that in a different course, which is Maya 2011 Creating Natural Environments. All right. With our preliminaries out of the way we can go ahead and get started with Creating Fluid Effects in Maya.
- Simulating convincing surfaces of water and other liquids
- Creating dynamic ripples with fluid pond and wake emitters
- Testing simulations with interactive playback
- Rendering water surfaces
- Controlling render tessellation
- Floating objects dynamically
- Rendering an underwater scene