Join Aaron F. Ross for an in-depth discussion in this video Using the exercise files, part of Maya: Liquid Simulation (2013).
If you are a premium subscriber to lynda.com, then you can download the exercise files that I've included with this course. If you're not a premium subscriber, then you can create your own assets as you proceed through the course. In order to do that, you'll need to create a layered project. Let's cover that process just briefly. Go to the File > Project Window and you'll see here what your current project is. Right now, it's just the default project which is in the current users documents Maya Projects. I'll make a new project and I'll call it Liquid Simulation Project. (SOUND) And I've just created in the default location and click Accept. If I needed to, I could navigate to another location on the hard drive. But that default location is fine.
So that's if you want to create your own assets. If you are a premium subscriber, you can download the exercise files and put them in a location somewhere on your hard drive. And then you'll need to point Maya at that project folder structure. And to do that you'll go to the File > Set Project. And then navigate to the location of your project files. In this case, I've got them on my Desktop. So, I click on Desktop here. And here are the exercise files.
Don't drill down inside but make sure that you're at the root level here. Just select Exercise Files and click Set. And now Maya is referring to that exercise files folder as its home base or the root of all of the assets. And we can go into the File > Open Scene and you'll see it takes us directly to Desktop exercise files scenes. And of course these are all the scene files included with the course and that's how you want to set up your asset management in Maya. I'll mention one last thing is that you can see I've got a different interface in Maya.
I prefer black text on a white background. That won't affect the lessons at all and you can use the default interface and everything will work exactly the same. If you do want to set it up with a different interface, then you can do that by modifying the Maya shortcut. And I covered that in another course, which is Maya 2011: Creating Natural Environments.
- Creating dynamic foam and bubbles with nParticles
- Rendering particles with the Fluid shader
- Colliding particles and fluids with polygons
- Storing simulations with disk caches
- Emitting particles from a texture
- Pouring liquid with nParticles
- Converting particles and fluids to smoothed polygons
- Simulating volumetric liquid with a 3D fluid container
- Controlling key simulation parameters
- Texturing a 3D fluid