Join Adam Crespi for an in-depth discussion in this video Using the exercise files, part of Learning to Texture for Games.
If you're a premium member of the lynda.com online training library or if you're watching this tutorial on a DVD-ROM, you've access to the exercise files used throughout this title. In the exercise files, there are separate projects for each movie in each chapter. Each chapter has its own folder. In each folder is a folder for that particular movie. In those folders for the movie is a project, and the projects are named for their application. For example, 01_03_Maya is a Maya project, and in here we see the default Maya project structure.
For movies using Unity you'll see a Unity project named in the same fashion. 06_03_Unity for example, is a Unity project with Assets, Library and ProjectSettings folders. Any assets you need to start that movie are in the Assets folder and there will be named for that particular movie. For example, here's a Color and a Normal map 06_03. In each Unity section there is one scene, I'll demonstrate first in Maya setting the project, and then Unity. Here in Maya before opening the scene make sure you set the project choosing File>Set Project and browsing to the correct chapter.
In exercise files for example, I'll pull open Chapter5 movie 05_06. I'll set the project to 05_06_Maya and click Set. Now when I click on the Open button to open a scene, it takes me to the Scenes directory in that project folder, and there's the Start File to begin the exercise. These are starting assets for this particular movie. Here in Unity, make sure you open the project first, and then open the Scene. I'll choose File and Open Project.
In the Unity Project Wizard dialog click on Open Other; it starts out in the default Documents in a New Unity Project. I'll browse to the exercise files and into the correct chapter. In each chapter I'll go into the folder for that movie and finally there's the Unity project 06_93_Unity in this case. I'll double-click on the project and we can see Unity recognizes it as a Unity project with Assets, Library and ProjectSettings in place. I'll click Select Folder, Unity will close and restart with that project in.
Now I'll click on 06_03_Start, the starting scene for this exercise and there are the assets required for this particular movie. In Photoshop the working files are PSDs and we'll save out flattened images for the different exercises. I'll choose File and Open. I'll browse over to the exercise files and into the correct chapter and correct movie folder. Here's 08 and 03, in there for example are skymattes, I'll pick 08_03_skymattes_start and click Open.
This pulls open a layered PSD that's our working source file for the creation of a Skybox, from this we'll save out flattened images and bring them into the game. If you're a monthly member or annual member of lynda.com, you don't have access to the exercise files, but you can follow along from scratch with your own assets. Let's get started with Texturing for Games in Maya, Mudbox and Photoshop.
- Introducing texture tiling
- Stacking polygons in an unwrap
- Establishing base colors
- Establishing realism with age and wear
- Cleaning up seams and joints in textures
- Creating dents and scratches
- Working with normal maps
- Sculpting detail
- Baking occlusion for rust and dirt
- Working with value and color for incandescence
- Faking reflection
- Painting skyboxes