Join Ryan Kittleson for an in-depth discussion in this video Using the exercise files, part of Modeling Vehicles in Maya.
If you're a premium subscriber at Lynda.com, you have access to the Exercise Files that I will be using throughout this course. You can download them by clicking on the Exercise Files Tab on this course's main page. Once you open up the Exercise Files folder, you'll find two different folders; one for different versions of Maya. If you're using Maya Version 2012, you'll want to use the files within this folder. If you're using Maya Version 2013 or later, you'll want to use the files in this folder. Now, let's see what's inside. We have folders that correspond to each chapter of this course, and then within those, we have folders that correspond to each movie within the chapter.
Now, the Maya files that I will be using reference external scenes and images through Maya's project-based structure. For this reason, it's important to set the Maya Project folder before loading any Exercise Files. It's a simple step--but an important one-- to make sure that the files load correctly. Let's see how it's done. With Maya open, you'll want to go into the File Menu, and then click Set Project. Then, go into the Exercise File folder, and pick the version of Maya that you're using. I'm in 2013, so I'll just select this folder and click Set.
Now, Maya knows where to look for the files relative to this folder structure. As long as this project is set, you can open any Exercise Files in this course and be confident that they will open as intended. If you close Maya and reopen it, you can quickly set the project again by going to File>Recent Projects, and then clicking on the Project folder. With this step completed, you're ready to open the Exercise Files for this course. Setting a project is a step that you should take even if you're using your own files, as it will help Maya know where everything is located.
Now, let's open up an example file. I just want to demonstrate something that might happen that you should look out for. Let's go into File>Open Scene. And I'm just going to open the example exercise file. Now, there's occasionally a glitch in Maya where it will open up different camera views incorrectly. So, for example, we're seeing a side view here, a front view here, which is good, but we're also seeing another side view here when we should be seeing a top view. Maya sometimes forgets which camera should be in which viewport. So, in order to reset it, simply go up to the Panels Menu of the viewport that's wrong, and then go down to Orthographic, and then set to the correct viewport type.
So, in this case, it should be Top. Now, everything is good to go. This is just one little glitch that you should look out for when opening up Exercise Files in Maya. Now that we've got everything set up, we're ready to get working. Let's get to it.
- Setting up Maya for modeling
- Using Blinn materials for modeling
- Importing a scanned or sculpted model
- Extruding polygons
- Modeling with image planes
- Dealing with body panels like the hood and doors
- Creating detailed tire tread
- Making the wheel rims
- Modeling the seats, steering wheel, and shifter
- Making rivets
- Working symmetrically
Skill Level Intermediate
1. Preparing Maya for Modeling
Setting up Maya for modeling2m 22s
2. Modeling Based on Scan Data or a Digital Sculpt
Extruding polygons4m 1s
3. Modeling Based on Reference Images
4. Modeling Complex Curvature
5. Refining the Body Shapes
6. Modeling the Wheels
7. Modeling the Interior
8. Modeling the Finishing Touches
Next steps1m 13s
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