We're about to jump in and get our feet wet with Maya nCloth, but first I need to mention a couple of things. You might notice throughout the course that my Maya looks a little bit different than yours. If you got a latest version of Maya, which is 2013, you'll be seeing white text on a black background. I prefer the opposite, black text on a light colored background, because I think that that's easier to read. I'm not going to cover how to set that up in this course, however, I did cover it in an earlier course, and that's Maya 2011: Creating Natural Environments, and there is a movie there called Setting Up the Project, and if you're on the Mac, there is actually another one that says Setting Up on the Mac, and it describes how to change the interface to this light colored interface, if that's your pleasure.
Now, also, if you are a premium subscriber to lynda.com, then you have access to the exercise files, and that includes all the materials for the course. If you've downloaded those, then you will need to set Maya to that project. You will do that through the File menu; you will choose Set Project. I've placed those Exercise_Files right on my Desktop, so here they are now, and I'll just highlight that folder, and click Set, and then when I go to File > Open, it'll take me to the Exercise_Files/scenes folder, and here are all the scene files for the course.
If you're not a premium subscriber, then you'll need to create a project, and save your work as you go.
AuthorAaron F. Ross
- Understanding the nucleus solver
- Adopting a scale convention
- Adjusting nCloth and nRigid attributes
- Creating and animating nConstraints
- Editing nConstraint membership and influence
- Smoothing nCloth with subdivision surfaces
- Storing and manipulating simulation data with nCache
- Improving simulation quality and efficiency
- Dressing an animated character
- Painting dynamic attributes such as Stickiness
- Simulating many objects such as falling leaves
Skill Level Intermediate
1. nCloth Basics
2. Simulating Dynamic nCloth
3. Directing nCloth
4. Optimizing Performance
5. Integrating nCloth with Animation
6. Simulating Special Effects
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