Join Mark Lefitz for an in-depth discussion in this video Using the exercise files, part of Photorealistic Lighting with Maya and Nuke (2012).
If you are a premium member of the Lynda.com Online Training Library, or if you are watching this tutorial on a DVD-ROM, you have access to the exercise files used throughout this title. As you can see I have an Exercise folder here on my Desktop; we have another folder called Concept_Car. Within that we have all our Nuke files that I'll refer to. In our scenes folder, we have all our Maya scenes that I also refer to throughout the course. We go up one more directory; in our assets directory, we have our reference files that our Maya files will reference throughout the course.
And if we go into our images directory, we have our images that have been rendered out from Maya that are used in Nuke. Back in the Concept_Car directory, we also have our sourceimages. In sourceimages, you will find our HDRI files, as well as our RAW file used for our back plate. We also have some texture files that are being used in some Maya shaders. In Maya, it is important to make sure that you set your project accordingly.
You may add your Exercise File directory to projects, or you can keep it on the Desktop. Wherever you put your Exercise Files, make sure you set Concept_Car as your project folder, and all your Maya files will then pull in the proper images, and work accordingly. If you are a monthly subscriber, or annual subscriber to Lynda.com, you don't have access to the exercise files, but you can follow along from scratch with your own assets.
- Understanding image-based lighting
- Analyzing and color correcting the background plate
- Creating a 3D camera to match the plate
- Lighting with low-quality settings and proxies
- Setting light samples
- Setting up render passes
- Rendering mattes ground shadow, and occlusions passes
- Adding gamma correction in Nuke
- Adding the object to the plate and rendering the final composite
- Retouching the composite using Photoshop
Skill Level Intermediate
Maya: Lighting and Rendering with mental raywith Eric Keller4h 56m Intermediate
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
1. Image-Based Lighting
Correcting the HDRI5m 22s
2. Asset Integration
4. mental ray Rendering
5. Creating Secondary Passes
6. Compositing the Rendered Passes in Nuke
7. Final Touch-Ups in Photoshop
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