…Bump and displacement mapping is a way to use…texture maps to change the surface of your object.…So, you can use them instead of modeling to get certain types of visual effects.…Let's take a look at bump mapping first.…I'm going to create a NURBS sphere.…And let's go ahead and apply a blend material to it.…So it's going to go under the rendering shelf, select blend material and apply it.…Now, if I go over to the blend tab on my object,…you'll see that under common material attributes we have one for bump mapping.…
Now this is the same for Lambert or Phong, as well as anistropic.…And they all have a bump mapping feature here.…So, if I click on this button, I can put a texture into my bump mapping node.…Now I can use anything from a file to a procedural texture.…I'm just going to use the same cloth texture we had before.…So when I select this, you'll see that I get my cloth texture, plus a bump 2D node.…And that is when it actually applies it as a bump map.…
Now, I'm not seeing it in my view port, but, if I make sure that…
- Getting familiar with the Maya interface
- Creating hierarchies and layers
- Creating polygonal objects
- Working with subdivision surfaces
- Extruding a mesh
- Smoothing geometry
- Lofting and extruding with the NURBS curves tools
- Converting NURBS to polygons
- Creating and applying texture maps
- Applying UV mapping
- Adding lights and cameras to a scene
- Creating realistic effects such as depth of field
- Batch rendering
- Animating in Maya
Skill Level Beginner
Maya: Character Rigging (2012)with George Maestri4h 37m Intermediate
Maya: 3D Printing with Shapewayswith Ryan Kittleson1h 45m Intermediate
1. Getting Started in Maya 2015
2. Organizing Maya Scenes
3. Creating Polygonal Models
4. Editing Meshes
5. Refining Meshes
6. NURBS Modeling Techniques
7. Refining NURBS Models
8. Creating Materials
9. Applying Textures
10. Rendering in Maya
11. Animating in Maya
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