Join Aaron F. Ross for an in-depth discussion in this video Using the default Turntable camera, part of Cinematography: Maya.
…A common thing you'll want to do with…cameras is to create a turntable animation, and that's…when the camera orbits in a circle around an…object to show it off from all different angles.…So, if you're creating a demo reel or submitting a model…for approval or whatever, you probably want to do a turntable animation.…Well, Maya makes it very easy for you to do that because it's a built-in feature.…So what you need to do is set up your perspective…camera and line it up the way you want it to look,…more or less, in the rendering of your turn…table animation and then select an object or objects.…
In this case I'm going to select the super mover of the character and then go into…the Animation menu set and choose Animate>Turntable and Options.…And in here, you'll see the frames is defaulted to 24…and that's really way too fast to spin around the object.…So, I am going to set that to 96 frames…per 4 seconds and clockwise direction and click Turntable.…And as soon as I do that, now we're looking through the turntable…
AuthorAaron F. Ross
- Getting the most out of viewport cameras
- Controlling camera attributes such as clipping planes
- Setting display options such as Resolution Gate
- Adjusting focal length and field of view
- Previz editing with the Camera Sequencer
- Setting rotation order for predictable camera animation
- Animating simple camera moves such as pan and dolly
- Mastering compound moves such as crane and handheld shots
- Understanding the Film Back attributes
- Achieving isometric and tilt-shift effects
- Projecting a texture from a camera
- Rendering depth-of-field and rack-focus effects
Skill Level Beginner
1. Viewport Camera Basics
2. Renderable Camera Basics
3. PreVIZ Editing with the Camera Sequencer
4. Simple Camera Movement
5. Compound Camera Movement
6. Special Effects
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