From the course: Maya: Facial Rigging

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Using clusters

Using clusters - Maya Tutorial

From the course: Maya: Facial Rigging

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Using clusters

- [Instructor] Now, once your rig is finalized, you will want to do some organization. Now, one of the first things you want to do is make sure that all of your layers are correct. So, when I turn this rig on or off, none of these controls are left behind. So, if you don't have a control that's in the rig you can always select it, right click, Add Selected Objects. Then you also want to do the same for geometry. You want to make sure that all of your geometry layers are in place. And then all your shapes and joints can be hidden as well. Now for the final rig, you can ultimately get rid of the blend shapes because they are baked into the rig. But I do like to keep them in my master file because it does allow me to go back and tweak shapes if I need to do that. But once you get into animation, you don't want these hanging around so you probably delete them in the actual working file. Now in addition to this, we…

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