From the course: Modeling Vehicles in Maya
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Using bump maps to create headlight detail - Maya Tutorial
From the course: Modeling Vehicles in Maya
Using bump maps to create headlight detail
Sometimes an object will have a lot of detail that would take a long time to painstakingly model. In times like those, you may be able to use a bump map to simulate that detail rather than modeling it. One of those cases is with the headlight. It would take a lot of work to model in those weird refractors in the glass. Since these bumps are on the inside of the glass, they don't actually change the shape of the glass on the surface. So we can get away with a bump map. Let's see how to do it. Let's look at our Maya scene. Before I get too far into the bump map, I want to show you something that I've got going on here. This headlight assembly is just made up of some cylinders and some toruses, very simple modeling, nothing fancy. However, I want to show you that there are these two separate panes of headlight glass. You can see it more clearly now. One of these panes is for the smooth exterior and one for the bumpy interior. Since we're putting a texture map on the interior glass, we…
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Contents
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Making the roll bars4m 20s
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Using bump maps to create headlight detail6m 19s
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Starting the exhaust pipes5m 12s
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Making the curved exhaust pipes5m 1s
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Modeling the windshield4m 30s
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Making the windshield frame5m 23s
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Cutting out the gas cap indentation5m 47s
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Making the gas cap5m 50s
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Making rivets2m 50s
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Duplicating rivets along a path4m 36s
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Mirroring models: Advanced tips3m 24s
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Examining the finished Shelby Cobra5m 8s
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