From the course: Modeling Vehicles in Maya

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Using bump maps to create headlight detail

Using bump maps to create headlight detail - Maya Tutorial

From the course: Modeling Vehicles in Maya

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Using bump maps to create headlight detail

Sometimes an object will have a lot of detail that would take a long time to painstakingly model. In times like those, you may be able to use a bump map to simulate that detail rather than modeling it. One of those cases is with the headlight. It would take a lot of work to model in those weird refractors in the glass. Since these bumps are on the inside of the glass, they don't actually change the shape of the glass on the surface. So we can get away with a bump map. Let's see how to do it. Let's look at our Maya scene. Before I get too far into the bump map, I want to show you something that I've got going on here. This headlight assembly is just made up of some cylinders and some toruses, very simple modeling, nothing fancy. However, I want to show you that there are these two separate panes of headlight glass. You can see it more clearly now. One of these panes is for the smooth exterior and one for the bumpy interior. Since we're putting a texture map on the interior glass, we…

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