Learn about and become familiar with the brush interface in Maya 2019. The brush interface is a highly interactive method for manipulating models, either through sculpting, painting, or adjusting attributes. George shows how to select and manage brushes as well as how to paint various attributes on a model.
- [Man's Voice] One more way to reshape your model…is to sculpt it. Now Maya has a very nice,…sculpting interface that allows you to interactively…sculp and shape your models.…Now you can find this under the modeling shelf…under mesh tools, and we see we have…a whole bunch of sculpting tools.…Now I'm going to go ahead and tear this off…so we can see it. Now these are also duplicated…on the shelf and we have a sculpting shelf here,…that gives you access to most of these tools as well.…
Now when you sculpt a mesh it makes sense…to have more detail in that mesh…so you can sculpt it smoothly.…So here I have a head that has…a fairly fine degree of detail.…Now we have a number of tools here,…we have sculpt, smooth, relax, and so on.…So I'm just going to show you some of the basics…of how this works so you can get the feel for it.…Now the first one is the sculpt tool.…If I select this, you can see that…I get this kind of brush interface,…In fact, it's the same brush interface…that we used with Soft Select,…and if I hold down the B key…
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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