Learn about and become familiar with the brush interface in Maya 2018. The brush interface is a highly interactive method for manipulating models, either through sculpting, painting, or adjusting attributes. George shows you how to select and manage brushes, as well as how to paint various attributes on a model.
- [Instructor] One more way to reshape your model…is to sculpt it.…Now Maya has a very nice sculpting interface…that allows you to interactively sculpt…and shape your models.…Now you can find this under the modeling shelf…under mesh tools,…and we see we have a whole bunch of sculpting tools.…Now I'm going to go ahead and tear this off so we can see it.…Now these are also duplicated on the shelf…and we have a sculpting shelf here…that gives you access to most of these tools as well.…
Now when you sculpt a mesh, it makes sense…to have more detail in that mesh…so that you can sculpt it smoothly.…So here I have a head…that has a fairly fine degree of detail.…Now we have a number of tools here,…we have sculpt, smooth, relax, and so on,…so I'm just going to show you…some of the basics of how this works…so you can get the feel for it.…Now the first one is the sculpt tool.…If I select this you can see that I get this…kind of brush interface.…In fact it's the same brush interface…we used with soft select,…and if I hold down the B key,…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
Q: This course was updated on 11/15/2017. What changed?
A: New videos were added that cover Quad Draw, UV mapping complex objects, overrides in Render Setup, working with the Time Editor, and creating animation clips.
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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