From the course: Maya: Game Prop Creation
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Using ambient occlusion as a foundation for rust
From the course: Maya: Game Prop Creation
Using ambient occlusion as a foundation for rust
In this video I'll look at baking an occlusion as a foundation for rust. I have got a Toolbox here, and I'd like to put a rusty texture on. But what I want to have is besides just any old rust painted on, occlusion is a basis for rust that has built up because it's been sitting outside on the ground and gotten generally splashed. What I'll do, then, is put a ground plane underneath it and render the occlusion on part of the surfaces. If we look here in the UV Texture Editor, you can see I have unwrapped it. I have taken half of the UVs and aligned them where I want. Here is the top and one side and one end. Being that this object is symmetric, my plan is to bake the occlusion and really the part I care about are these three shells. I have stacked these three over here essentially out of the way, and I don't care if they clip. What I am going to do then is bake the occlusion and then take the remaining three shells and stack them over, so I have the same occlusion on both ends, both…
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Contents
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Overview of ambient occlusion and specularity5m 55s
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Setting up ambient occlusion as a texture7m 3s
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Using ambient occlusion as a foundation for dirt6m 44s
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Using ambient occlusion as a foundation for rust10m 5s
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Painting a specular map6m 48s
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Streamlining the import process: Placing maps in the right channels4m 29s
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