Using ambient occlusion as a foundation for rust


show more Using ambient occlusion as a foundation for rust provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Game Prop Creation in Maya show less
please wait ...

Using ambient occlusion as a foundation for rust

In this video I'll look at baking an occlusion as a foundation for rust. I have got a Toolbox here, and I'd like to put a rusty texture on. But what I want to have is besides just any old rust painted on, occlusion is a basis for rust that has built up because it's been sitting outside on the ground and gotten generally splashed. What I'll do, then, is put a ground plane underneath it and render the occlusion on part of the surfaces. If we look here in the UV Texture Editor, you can see I have unwrapped it.

I have taken half of the UVs and aligned them where I want. Here is the top and one side and one end. Being that this object is symmetric, my plan is to bake the occlusion and really the part I care about are these three shells. I have stacked these three over here essentially out of the way, and I don't care if they clip. What I am going to do then is bake the occlusion and then take the remaining three shells and stack them over, so I have the same occlusion on both ends, bot...

Using ambient occlusion as a foundation for rust
Video duration: 10m 5s 9h 33m Intermediate

Viewers:

Using ambient occlusion as a foundation for rust provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Game Prop Creation in Maya

Subject:
3D + Animation
Software:
Maya Unity
Author:
please wait ...