Join Aaron F. Ross for an in-depth discussion in this video Using the Zoom tool, part of Cinematography: Maya.
Something that's often overlooked in Maya is the ability to zoom the perspective camera. This will allow you to, for example, take in a wider view of the scene. Let's say I wanted to see the entire room all at once here. Well, if I dolly back, then what will happen is I'll eventually go through a wall, because the room is pretty small. We can work around this by using the zoom tool instead. And that's once again found either in the View menu or on the shelf. You can see it's under View > Camera Tools > Zoom Tool.
Or you can also just click on the button on the shelf. And with the zoom tool active now, when you click and drag, the camera is not actually moving, but the optics of the camera are changing. We can make it a wide-angle lens, or we can make it a tight telephoto shot. So now if I just zoom back a little bit, I get a much wider angle of the room. And I can now tumble around and not to worry about the camera going through walls. So once again, if I were zoomed in tight, and then dollied back, I'd go through a wall. I want to actually see something from a distance, so I can give the illusion of being farther away by zooming out.
And now I can take in more of the space.
AuthorAaron F. Ross
- Getting the most out of viewport cameras
- Controlling camera attributes such as clipping planes
- Setting display options such as Resolution Gate
- Adjusting focal length and field of view
- Previz editing with the Camera Sequencer
- Setting rotation order for predictable camera animation
- Animating simple camera moves such as pan and dolly
- Mastering compound moves such as crane and handheld shots
- Understanding the Film Back attributes
- Achieving isometric and tilt-shift effects
- Projecting a texture from a camera
- Rendering depth-of-field and rack-focus effects
Skill Level Beginner
1. Viewport Camera Basics
2. Renderable Camera Basics
3. PreVIZ Editing with the Camera Sequencer
4. Simple Camera Movement
5. Compound Camera Movement
6. Special Effects
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