Join Ryan Kittleson for an in-depth discussion in this video Using UV Master to unfold UVs, part of Digital Creature Creation in ZBrush Photoshop and Maya.
Now that we've got the seams cut and the shells enlarged we are ready to flatten them.…We will be using the UV Master plug-in for ZBrush.…With one click we will get really good results that used to take artist days to get by hand.…There is still going to be some manual tweaking to do, but thanks to UV Master…our task is going to be much simpler.…So we've got our exercise file open.…This is the dew hopper just as it was before we sent it to Maya to cut the UV seams.…The next step is to import the OBJ that we saved out of Maya with the cut and scaled shells.…
ZBrush is smart enough to recognize when an imported model is the same as the…one that it currently has open.…It's going to compare the OBJ to this Z tool and see that it's got the exact…same geometry, but the UVs are different.…Then it will just apply the UVs from the OBJ to the Z tool.…So while we've got our dew hopper open here and the dew hopper is the current…practice sub-tool, we will just go ahead and import and bring in that OBJ that…
- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Skill Level Intermediate
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
10. Posing the Model
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