Join Aaron F. Ross for an in-depth discussion in this video Using Start Curve Attract, part of Maya: nHair.
…The start curves determine where the strokes…will be on frame one of the simulation.…By default though, if you just press play, what will happen is the hairs will fall…away from that start position and, and land…wherever they do according to gravity and collisions.…And you can see that here.…The start curves are in blue and the actual hair strokes are in brown.…Well, what we can do to…make this strokes better conformed to the start…curves, is simply enable an attribute called startCurveAttract.…
We'll select this strokes and go to the Attribute Editor, Ctrl+A.…And go to the hairSystemShape node.…And just so we can see this a little bit better, I'll copy…the tab off and then close the attribute editor and deselect the hair.…And that just makes it so that we can…see the hair a little bit better.…Rewind and go into the Dynamic Properties section.…And scroll down a little bit, and you're looking for startCurveAttract.…And all you need to do is enable that attribute.…If you turn it up all the way then…the start curves will have full influence over the hairs.…
AuthorAaron F. Ross
- Prepping a model for hair
- Adding nHair
- Setting dynamic properties
- Adjusting clump, curl, and twist
- Painting follicle attributes
- Creating long hairstyles with curves
- Applying nConstraints
- Creating and rendering an nCache
Skill Level Intermediate
1. Getting Started with nHair
2. Defining hairSystem Attributes
3. Working with Follicles
4. Styling nHair
5. Rendering nHair
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