Model a Character in Maya: How to Use Smooth Preview


show more Using Smooth Preview provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in Maya show less
please wait ...

Using Smooth Preview

In Maya, models are made up of polygons. Polygons are, by definition, flat, and rigid, and blocky. However, when this character goes to a movie or a TV show, it's going to be smooth and soft. We can turn a blocky polygonal model into a very smooth mesh by using Smooth. Let's select hank and go up to the Polygons shelf and hit Smooth up here. Now what we can see that happened is that it subdivided the mesh into a lot more polygons. The end result is that the mesh is more smooth.

But the downside to this is that it's created a lot more polygons. So if I want to make any modifications to this object, it's going to be more difficult because there are a lot more polygons to move around. That's why Maya has something called Smooth Preview. If I undo this Smooth and hit 3 on the keyboard, you can see that the mesh is now smooth again, but without subdividing all those extra polygons. If I go back to unsmooth mode by hitting 1 on the keyboard, you can see it's the same me...

Using Smooth Preview
Video duration: 1m 34s 3h 3m Intermediate

Viewers:

Using Smooth Preview provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in Maya

Subject:
3D + Animation
Software:
Maya
Author:
please wait ...