Join George Maestri for an in-depth discussion in this video Using NURBS Revolve , part of Maya 2013 Essential Training: 3 NURBS Modeling Techniques.
Once you understand how to create and manipulate NURBS curves, you can start…using those to actually create NURBS surfaces.…So let's take a look at some of the various ways we can use curves to create surfaces.…The first tool we're going to look at is NURBS Revolve.…We're going to use this to create part of this submarine,…but before we do that, let's just take a look at the tool by itself.…So I'm going to actually hide these two layers of the submarine--so I'm in my…Channel Box under layers, so I'm just hitting these two buttons here.…
And let's go ahead and create a curve and revolve it.…So I'm going to go into, let's say a front viewport here and let's create a surface here.…So I'm going to create a CV curve.…Now, before I actually create the curve, I'm going to turn on Snap to grids.…That way I can make sure that I'm snapping to the exact centerline of this scene.…So I'm going to go ahead and turn on Snap to grid, so then I'm just going to go…ahead and create a curve.…
So I'm going to start in the middle here and then I'm actually going to go…
- Creating NURBS primitives
- Manipulating NURBS surfaces and curves
- Detaching NURBS surfaces
- Creating Bezier curves, arcs, and text
- Opening and closing NURBS curves
- Duplicating curves
- Working with the Resolve, Loft, Extrude, and Planar commands
- Creating curves on a surface
- Trimming surfaces
- Working with NURBS Booleans
Skill Level Beginner
1. Modeling with NURBS Primitives
2. Working with NURBS Curves
3. Creating NURBS Surfaces from Curves
4. Refining NURBS Models
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