…Now, we can take NURBS curves and turn…them into surfaces using a number of methods.…Probably the most common one is to use the Revolve.…Some packages, or some people, call it a lathe, but in Maya we call it a Revolve.…So let's go ahead and start by just creating a simple object.…I'm going to go into my front view port here.…And, in order to really make this work,…I'm actually going to turn on Snap to Grid.…So we have a number of snap options along the top here,…and the one on the far left is called Snap to Grid.…
So what that'll do is that will snap my vertices to this grid.…So what I want to do is, let's go ahead and just do the classic wine glass.…So I'm going to go ahead and create a…CV curve, and I'm going to find this center line here.…And I'm going to go ahead and snap to that.…Now the reason that I'm snapping is because when we revolve,…I need to have those vertices exactly on the center line.…If they're not, I'm going to get a hole in my object.…
So now I'm going to click out here, here, and then just kind…
- Getting familiar with the Maya interface
- Creating hierarchies and layers
- Creating polygonal objects
- Working with subdivision surfaces
- Extruding a mesh
- Smoothing geometry
- Lofting and extruding with the NURBS curves tools
- Converting NURBS to polygons
- Creating and applying texture maps
- Applying UV mapping
- Adding lights and cameras to a scene
- Creating realistic effects such as depth of field
- Batch rendering
- Animating in Maya
Skill Level Beginner
Maya: Character Rigging (2012)with George Maestri4h 37m Intermediate
Maya: 3D Printing with Shapewayswith Ryan Kittleson1h 45m Intermediate
1. Getting Started in Maya 2015
2. Organizing Maya Scenes
3. Creating Polygonal Models
4. Editing Meshes
5. Refining Meshes
6. NURBS Modeling Techniques
7. Refining NURBS Models
8. Creating Materials
9. Applying Textures
10. Rendering in Maya
11. Animating in Maya
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