Let's take a look at one last way to create a surface from a curve, and this is called planar.…Now what this does is it uses a closed curve as a cookie cutter to cut away a NURBS plane.…So let's take a look at how this works.…Now, the requirement for this tool is that the curve you use has to be closed and planar.…So in other words, you have to draw it on a flat plane or else this doesn't work.…So let's go ahead into an orthographic view so that we can draw a flat curve.…
So I'm going to go into my top view here.…So let's go ahead and use our Bezier curve, and I'm going to draw a simple heart shape.…So I'm going to go ahead and left- click here it to lay down a corner.…Left-click and drag, left-click and drag, one more, and then hit my bottom corner.…Left-click and drag. And again, I'm not creating a very nice heart.…I'm going to go ahead and hit Enter…and then just do Edit Curves > Open/ Close Curves to close it, and then…right-click here, and let's go ahead and tweak this just a little bit here.…
- Creating NURBS primitives
- Manipulating NURBS surfaces and curves
- Detaching NURBS surfaces
- Creating Bezier curves, arcs, and text
- Opening and closing NURBS curves
- Duplicating curves
- Working with the Resolve, Loft, Extrude, and Planar commands
- Creating curves on a surface
- Trimming surfaces
- Working with NURBS Booleans
Skill Level Beginner
1. Modeling with NURBS Primitives
2. Working with NURBS Curves
3. Creating NURBS Surfaces from Curves
4. Refining NURBS Models
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