Another way to create surfaces and curves is to use a loft.…Now what a loft does is it takes a succession of curves and uses them to…progressively build a surface.…So I have a very simple example here.…I have one, two, three, four circles, and I can use these to create a loft.…So all I have to do is select the first one and then Shift+Select each additional one.…
Now I am selecting them in order, and you'll always know the last one selected by…the fact that it is highlighted in green.…So once I do that, I can do Surfaces > Loft.…So it takes each one of those curves and uses it to run a surface through, so…you can see now I have a very simple surface.…Now with Loft, just like with most tools, we do have history available, so I…can take each one of these curves and manipulate it before or after the loft takes place.…
So I can actually change these however I want.…Now when you loft something, the order of selection is important.…Let's go ahead and do this one more time and select these out of order.…
- Creating NURBS primitives
- Manipulating NURBS surfaces and curves
- Detaching NURBS surfaces
- Creating Bezier curves, arcs, and text
- Opening and closing NURBS curves
- Duplicating curves
- Working with the Resolve, Loft, Extrude, and Planar commands
- Creating curves on a surface
- Trimming surfaces
- Working with NURBS Booleans
Skill Level Beginner
1. Modeling with NURBS Primitives
2. Working with NURBS Curves
3. Creating NURBS Surfaces from Curves
4. Refining NURBS Models
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