Join George Maestri for an in-depth discussion in this video Using Muscle Creator to create and edit muscles, part of Maya 2009 New Features.
Now, let's take a look at how to add in more realistic muscles. We've already…done skeletal deformation, let's go ahead and do muscle deformation. Now, I…have saved out that last project that we've worked on it and it's called…Arm_01.mb and essentially what this has is the skin that's being deformed by this skeleton.…So what we can do now is add in actual muscles. There is two methods for doing…this. So I am going to show you the first one and that's through the Muscle…Creator. So, let's go ahead and look at this menu here. So what this does is it…brings up a menu that allows us to create or edit muscles. So we are going to…start off with creation.…
Now first thing we have to do is give it a name. So let's go ahead and create a…Bicep and then we have to give it a number of Controls. How many different…points of control along this are we going to need? Now one thing about this is…that once you've created this you can't go back and change the number of…controls or cross sections, so you really need to consider how many you are…
- Working with the new interface
- Organizing assets
- Creating muscles
- Sculpting muscle shapes
- Working with nParticles
- Creating emitters
- Animating with layers
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
1. Working with the New Interface and Selection Tools
2. Organizing with Maya Assets
3. Creating Maya Muscles
4. Working with nParticles
5. Animating with Animation Layers
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