Join George Maestri for an in-depth discussion in this video Using Muscle Builder to sculpt deformable muscles, part of Maya 2009 New Features.
Now I am going to show you the second way to create muscles and this one is…actually a little bit more controllable action. I like this one better. If your…setting step up from scratch, I probably recommend you do this one and this is…actually sculpting muscles. This is actually called Muscle Builder, is the…technical name. So what we can do is just load that up under Simple Muscles we…can go Muscle Builder and what this does is that it gives us a whole new menu,…but it works pretty much the same as the Muscle Creator in that we have to give…an Attach Object and then set number of Spans and all these other Parameters.…
In fact, I am going to load up my Outliner here so we can see what we have got…and so I am going to select Joint 1 here and make that Attach Object1. Select…Joint 2 ,make it a Attach Object 2.…Now what I am going to do is just update that Muscle. So let's go ahead and go…Build/Update and what it does it creates a little muscle there. You can see it, kinda of,…and then what we can do is start affecting the parameters of that ,uscle. So I…
- Working with the new interface
- Organizing assets
- Creating muscles
- Sculpting muscle shapes
- Working with nParticles
- Creating emitters
- Animating with layers
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
1. Working with the New Interface and Selection Tools
2. Organizing with Maya Assets
3. Creating Maya Muscles
4. Working with nParticles
5. Animating with Animation Layers
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