Join Aaron F. Ross for an in-depth discussion in this video Using Mesh Smooth with the Maya software renderer, part of Creating Natural Environments in Maya.
We've modeled our terrain, and we've applied UV coordinates, but before we can…really sign off on this as a model, we need to sort out our subdivision surface algorithm.…Remember that with a standard polygon model in Maya you can press the 1 key…to see raw polygons and you can press the 3 key to see smoothing, but this is only a preview.…Smooth Mesh preview is called that for a reason.…It doesn't actually subdivide the mesh for the purposes of the rendering.…
We're going to be rendering in Maya software in this title.…So if I render with Maya Software Renderer right now, I will not see the smoothing.…I am getting closer, so you can see this.…I'm going to click Render the current frame, and you'll see that it says, "Maya…Software" in my tooltip, and take a look at the window here. You can see there are…lots of jagged edges and all sorts of nasty stuff.…So the Maya Software Renderer does not smooth the mesh.…
Now you could, using Mental Ray, smooth it.…It kind does that automatically. So that's the Mental Ray rendering. But in this…
AuthorAaron F. Ross
Recommended prerequisite: Maya 2011 Essential Training
- Laying out the scene
- Sculpting terrain with Soft Selection and the Sculpt Geometry tool
- Creating 2D textures using Artisan and Paint Effects
- Applying 2D and 3D procedural textures
- Building backgrounds with skydomes and matte paintings
- Shaping clouds with Maya Fluids
- Creating non-physical daylight and casting shadows
- Rendering with Maya software
Skill Level Intermediate
Q: When I create a new document and attempt to use the Fly tool, it works as expected. When I try to use the Fly tool with any of the downloaded exercise files, I get the following error message:
// Error: setAttr: A child attribute of 'camera1.rotate' is locked or connected and cannot be modified.
A: In some of the lessons, the camera is locked. That's by design.
If you want to unlock the camera, go to the Camera panel menu directly above the viewport. Choose View > Select Camera. Now look in the Channel Box. The Translate or Rotate channels may be grayed out. Click-drag the names (not the numbers) to select multiple channels. Then right-click and choose Unlock Selected.
One exception: if you see a channel displaying in blue, that means the camera is constrained to something. For example, the Rotate channels could be aim-constrained to the camera's aim point. You don't need to unlock these and you shouldn't try to change them or keyframe them.
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
1. Terrain Modeling
4. Fluid Clouds
5. 3D Paint Effects
6. Lighting and Rendering
Next steps1m 7s
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