Join Veejay Gahir for an in-depth discussion in this video Using the Merge Vertex tool, part of Modeling an F1 Wheel in Maya.
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…In this video, I'm going to show you how to use the merge vertex tool and some…other tools, to correct quite a serious problem…that we have here in this particular model.…So in to Chapter 2, if you open up file 10,…merge vertex, the second layer down is called body merge vertex.…So, let's take a look at this.…First of all, we have to combine both…these components if we're going to use merge vertex.…So select both, mesh, combine.…Next I'm going to go to edit mesh, merge vertex tool, open…up the options, reset the tool, and let's get started with merge.…
I pick one vertex point, drag it over to the target and it merges as we expect…and as we've seen before in previous videos, this…may not be the result that we're looking for.…So let's go back to merge vertex, open up the options.…Let's pick center.…Again, select the vertex, go to the target, and it merges at the midpoint.…Again, this may not be the result we're looking for,…but those are the 2 options within the merge vertex tool.…So I want to quit this command, select object mode, now they're both combined.…
This course uses an F1 wheel as an example project, but the techniques can be applied to any other automotive or consumer product. For more information, watch the first part of this series, Sketching an F1 Wheel in SketchBook.
- Importing the reference image
- Snapping polygons
- Creating quads and solids
- Adding chamfered edges
- Mirroring across a center line
- Adding buttons and handles
- Positioning lights
- Setting up your render