Get in-depth instruction on how to us the new Workspace feature in Maya 2018. Learn ways to quickly switch between workspaces to accomplish various tasks, such as modeling and animation. Also learn how to configure workspaces to suit your needs.
- [Instructor] Another way to customize your interface…is to use what are called workspaces.…Now workspaces exist in the top right-hand corner…of the interface, so we have this little…workspace pull-down, and right now we're using…what's called the Maya Classic workspace,…and that's really what we have here.…Now if we want we can change this to…any number of standard layouts here,…so for example we have Modeling Standard,…and what that does is it gets rid of…all the extraneous animation tools…such as the time slider and the range slider,…and it gives you a little bit more space to work.…
Now if you're really good with hotkeys,…you can go to Modeling Expert which takes away…almost all the menus, and allows you…a big space to work in.…We also have a number of other ones.…We have one for, say Motion Graphics,…which brings up motion graphics tools.…We have another one for rendering,…which brings up all of the rendering tools.…Now I'm going to go back to Maya Classic here.…Now if we change the interface,…let's go back into Windows, Settings/Preferences,…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
Q: This course was updated on 11/15/2017. What changed?
A: New videos were added that cover Quad Draw, UV mapping complex objects, overrides in Render Setup, working with the Time Editor, and creating animation clips.
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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