Learn about methods for using standard Maya lights within the Arnold renderer. In this video, George shows you how each light has an Arnold rollout that allows for precise adjustment of the light specifically for the Arnold renderer.
- [Voiceover] Now let's take a look at lighting in Arnold.…And we're first going to look at standard Maya lights…and how to use those as Arnold lights.…Now, I have a simple scene here,…and if we go to Lighting and do Use All Lights,…you'll see that this light is casting on this scene.…Now, I'm going to go ahead and go into Render Settings,…and let's make sure that we're in the Arnold Renderer.…I'm going to leave everything at the default.…
And then let's go into Arnold RenderView,…and see what this creates.…And as you can see, when we go into Run IPR,…we get very little.…All I'm getting is the glow of this stereo.…And so this light is not bright enough, essentially.…So I'm going to go ahead and select this light,…and let's take a look at some of the attributes here.…Now we have our standard Maya light attributes,…and then if we scroll down, we also have Arnold attributes.…
So we're going to start with the basic Maya light attributes.…Now, the reason this is not showing up is that by default,…a Maya light is set to No Decay,…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
Q: This course was updated on 11/15/2017. What changed?
A: New videos were added that cover Quad Draw, UV mapping complex objects, overrides in Render Setup, working with the Time Editor, and creating animation clips.
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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