Join George Maestri for an in-depth discussion in this video Using the Joint tool, part of Character Rigging in Maya.
In this chapter we're going to take a look at how to build skeletons for our…character and before we actually start fitting a skeleton to an existing…character, let's go ahead and just take a look at some of the basic tools that…will need. And the main one that we're going to look at is the Joint tool.…So we can find the Joint tool under the Animation menu set, in fact, this is…where we're going to find most of our rigging tools, and it's under Skeleton > Joint Tool.…Now you can also find it on the shelf under Animation and it's this little icon here.…
Now let's take a look at some of the options that we have for our Joint tool…before we actually start building anything. So I'm going to go ahead here and…click on this little box and we'll get some of these options.…Now most of these options were going to leave at default, but let's just go…through this so we understand what they are.…We have degrees of freedom, which is how -- around which axis the joint can bend.…If you have a joint that's an elbow, it's not going to bend quite in as many…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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