Join George Maestri for an in-depth discussion in this video Using the Joint tool, part of Maya 8.5 Character Rigging.
So as we start to rig characters one of the first things we need to do is draw a…skeleton for the character.…Now we're going to get to that in just a moment, but first let's go through…some of the tools that we'll need to draw our skeletons and create joints for our characters.…Now the first tool that you need to learn is called the Joint tool, and that…just creates the bones, or skeletons, for your characters, and let me show you where that is.…Most of these Animation Tools we're going to be using throughout are lessons we…are going to be in our Animation Menu Set.…
And so if we go into that, and we go into Skeleton, we'll see we have a Joint tool.…So let's go ahead and look at some of the options for that.…Okay, so that brings up the attribute, kind of an attribute editor box here.…And we have Degrees of freedom so that's how the joints will rotate.…We have Orientation, which is the default orientation of the bones, Automatic…joint limits, create IK Handle, we'll get into IK a little bit later.…And the other one is Bone Radius Settings.…
- Understanding the uses of rigging
- Creating skeletons
- Making inverse kinematics and constraints
- Rigging characters
- Binding and editing skin
- Creating a skeleton and skin for a head
- Finalizing a rig
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
2. Creating Skeletons
3. Inverse Kinematics (IK) and Constraints
4. Rigging Characters
5. Skinning Characters
6. Facial Rigging
7. Finalizing the Rig
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