Join George Maestri for an in-depth discussion in this video Using Interactive Skin Bind, part of Character Rigging in Maya.
Now that we have the lower body skinned using Smooth Bind, let's go ahead and do…the upper body using Interactive Skin Bind.…Now, this is just another way to bind skin to a skeleton, and it's a little bit…more interactive, that's why they call it Interactive Skin Bind, and it has a few…more tools that we can use and so let's go ahead and take a look at this.…So, we're going to go ahead and just select our Spine_Root, and then…Shift+Select our torso.…Under Skin > Bind Skin, instead of Smooth Bind we're going to do Interactive Skin Bind.…
Let's take a look at some of the options for this.…And just like with Smooth Bind we're going to bind to the joint hierarchy,…we're going to bind to the closest in hierarchy, and then we're going to create a Volume Type.…Either it's going to be a Capsule or Cylinder.…Capsules tend to work better and you'll see in just a bit.…And then maximum number of influences, and again, I'm going to dial this back…down to 3, because it's a fairly simple skeleton, and then let's go ahead and…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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