…One way to create additional realism in your scenes is to add indirect lighting.…Now this simulates the bounce lighting that naturally happens in any scene.…Now Maya has a number of different ways to do this within Mental Ray.…But we're going to focus mostly on Final Gather, which…is probably the easiest way to create this effect.…So before we do that, let's go ahead and just render the scene.…I have a scene with just one light in it and this one light…creates fairly harsh shadows and there's a lot of dark areas in the image.…
Now I'm going to go ahead and do keep image so that way…we have a copy of this so we can do some comparisons.…I'm going to close this.…And let's go into our Render Settings window.…And we go into Indirect Lighting and scroll…down until I find Final Gather or Final Gathering.…Now the first three values here, Accuracy, Point Density…and Point Interpolation all determine the quality of the render.…Now, accuracy is by default 100.…Now, that's not 100%.…
It's 100 rays.…So, I can certainly increase that to…
- Getting familiar with the Maya interface
- Creating hierarchies and layers
- Creating polygonal objects
- Working with subdivision surfaces
- Extruding a mesh
- Smoothing geometry
- Lofting and extruding with the NURBS curves tools
- Converting NURBS to polygons
- Creating and applying texture maps
- Applying UV mapping
- Adding lights and cameras to a scene
- Creating realistic effects such as depth of field
- Batch rendering
- Animating in Maya
Skill Level Beginner
Maya: Character Rigging (2012)with George Maestri4h 37m Intermediate
Maya: 3D Printing with Shapewayswith Ryan Kittleson1h 45m Intermediate
1. Getting Started in Maya 2015
2. Organizing Maya Scenes
3. Creating Polygonal Models
4. Editing Meshes
5. Refining Meshes
6. NURBS Modeling Techniques
7. Refining NURBS Models
8. Creating Materials
9. Applying Textures
10. Rendering in Maya
11. Animating in Maya
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