Join George Maestri for an in-depth discussion in this video Using the Extrude tool, part of Maya 2013 Essential Training: 2 Polygonal Modeling Techniques.
In this chapter we are going to take a look at Editing Polygonal models, and we are first…going to start off with the Extrude command which allows us to add detail to a model.…Now we're working with our fish and our reference image here, but right now I just want to show…you the basics of the tool, and then we'll apply it to the model we're working on.…I have created two layers here, one is Reference which is the one we created in the last chapter,…and if I make that invisible that hides the reference, and then I created another layer…for the Geometry, and I'm just going to go ahead and hide that as well.…
Now let's go ahead and just create a simple object to extrude.…So I am going to start off with a simple sphere.…So I am just going to go to my Polygon tool shelf, select a Sphere and just drag that out.…Extrude allows us to add detail.…There is a number of ways to do this.…We can extrude edges, points or faces.…The typical way to use this is with faces, so let's start with that.…I am going to right-click over this sphere and select Face.…
- Creating and modifying polygonal objects
- Editing with reflection
- Smoothing objects
- Keeping faces together
- Using the Polygon Bridge tool
- Selecting and editing edge loops
- Spinning edges
- Working with objects history
- Modeling symmetrically
- Merging vertices
- Combining objects
- Using the Crease tool
Skill Level Beginner
1. Polygonal Modeling Tools
2. Editing Polygonal Models
3. Working with Edge Loops
4. Refining Polygonal Models
5. Additional Polygonal Tools
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