Join Ryan Kittleson for an in-depth discussion in this video Using DynaMesh, part of Digital Creature Creation in ZBrush Photoshop and Maya.
ZSpheres are a great way to get started sculpting on a mesh that roughly…resembles your final concept.…However, it does have a few shortcomings.…One of the main problems is that it can be tedious to create lots of toes,…horns, and fingers and so on with ZSpheres.…Another problem is that when ZSpheres are turned into polygons they end up…creating a high density where ZSpheres were small and a low density where they were big.…Let me zoom in and try to explain.…I am going to hit Shift+F to turn on the wire-frame and now let's zoom in.…
So you can see that the polygons are very dense down here on the fingers and…then they are much more spread out here.…This means that when you have a mesh made from ZSpheres, you have to subdivide…it many times in order to get fine detail out of some parts of the mesh.…DynaMesh is a way of evening out all of the mesh so that it all has the same density.…This means that you can do things like stretch out polygons to make fingers for…example and then let DynaMesh clean up after you.…
- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Skill Level Intermediate
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
10. Posing the Model
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