Join Veejay Gahir for an in-depth discussion in this video Using the Create Polygon tool, part of Modeling an F1 Wheel in Maya.
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…In this video, I'm going to show you how to…create the main body footprint using the Create Polygon tool.…So, in chapter two, let's open up file F1_Footprints.…On the right hand side, under the channel box…layer editor, you'll note that we have the reference image…visible and at the very top, we have a…layer that represents the end result of this particular video.…Let's hide the main body footprint.…And let's take a look at this reference image.…If I Ctrl+A for attributes, and if we go down to the bottom to Image Sensor,…you'll notice that we have; x is 0, y is 0 and z is minus 0.05.…
And the reason why I've dropped it a fraction in z is because, if we go to…our top view, we will be creating a flat planar polygon on top of this image plane.…If they are both at the same value of z, sometimes…they can interfere, and it's hard to distinguish between the two.…So, let's go ahead to Mesh>Create Polygon Tool, and let's open up our options.…Let's just reset that tool, and it's very simple.…We're going to click along the outside profile like so.…
This course uses an F1 wheel as an example project, but the techniques can be applied to any other automotive or consumer product. For more information, watch the first part of this series, Sketching an F1 Wheel in SketchBook.
- Importing the reference image
- Snapping polygons
- Creating quads and solids
- Adding chamfered edges
- Mirroring across a center line
- Adding buttons and handles
- Positioning lights
- Setting up your render