From the course: Modeling an F1 Wheel in Maya
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Using the Create Polygon tool - Maya Tutorial
From the course: Modeling an F1 Wheel in Maya
Using the Create Polygon tool
In this video, I'm going to show you how to create the main body footprint using the Create Polygon tool. So, in chapter two, let's open up file F1_Footprints. On the right hand side, under the channel box layer editor, you'll note that we have the reference image visible and at the very top, we have a layer that represents the end result of this particular video. Let's hide the main body footprint. And let's take a look at this reference image. If I Ctrl+A for attributes, and if we go down to the bottom to Image Sensor, you'll notice that we have; x is 0, y is 0 and z is minus 0.05. And the reason why I've dropped it a fraction in z is because, if we go to our top view, we will be creating a flat planar polygon on top of this image plane. If they are both at the same value of z, sometimes they can interfere, and it's hard to distinguish between the two. So, let's go ahead to Mesh>Create Polygon Tool, and let's open up our options. Let's just reset that tool, and it's very simple…
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Contents
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Using the Create Polygon tool2m 12s
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Snapping polygons2m 58s
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Creating quads with the Interactive Split tool3m 15s
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Creating a solid with the Extrude tool1m 47s
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Adding a chamfer using the Bevel tool6m 7s
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Understanding the Insert Edge Loop tool2m 47s
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Mirroring across the centerline with Duplicate Special2m 54s
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Alternatives to Duplicate Special2m 2s
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Understanding the Combine and Merge commands1m 59s
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Using the Merge Vertex tool5m 16s
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Using the software renderer for quick renders2m 29s
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Using mental ray for higher-quality renders3m 27s
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Understanding mental ray's Approximation Editor3m 16s
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