Join George Maestri for an in-depth discussion in this video Using the Bevel tool , part of Maya Essentials 2: Polygonal Modeling Techniques.
Many times when you're creating objects you will want to have round or beveled edges,…a lot of times this is great for motion graphics or working with text or even if you do something…like build a table you may want the edge to not be perfectly right angle.…So the Bevel tool works great for giving these sorts of effects.…Let's just do something really, really simple.…I'm going to go ahead and create a polygon cube, I'm going to go ahead and drag out the…cube here, left-click, and then left click to drag it up, I am going to go ahead and…hit '5' to shade it.…
And so now I've got this cube, but if you notice all the edges are pretty sharp, and…let's say we don't want such sharp edges.…We want to make it kind of little bit more round, little bit more beveled.…What we can do that by beveling either faces, edges or vertices.…So I'm going to go ahead and then right-click, select face, and let's just go ahead and select this one top face.…And beveling is pretty much as simple as selecting Edit Mesh > Bevel, and when I do that it gives the default.…
- Creating and modifying polygonal objects
- Editing with reflection
- Smoothing objects
- Keeping faces together
- Using the Polygon Bridge tool
- Selecting and editing edge loops
- Spinning edges
- Working with objects history
- Modeling symmetrically
- Merging vertices
- Combining objects
- Using the Crease tool
Skill Level Beginner
1. Polygonal Modeling Tools
2. Editing Polygonal Models
3. Working with Edge Loops
4. Refining Polygonal Models
5. Additional Polygonal Tools
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