Learn about and understand the Ramp material in Maya. The Ramp material is based around gradient ramps for most of the attributes. In this video, George demonstrates how to manage these ramps an use them to create interesting effects, such as soft-edged surfaces and realistic transparencies within Maya.
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- [Voiceover] Now, let's take a look at the Ramp Material.…Now, this is a little bit different…than the standard Materials that we've been looking at,…in that, it uses Ramps to control most of the parameters.…Now, I'm gonna go ahead and just select this sphere,…it's just a standard NURBS sphere,…and then we can apply the Ramp Material here,…or we can go into Lighting Shading,…Favorite Material, Ramp Shader.…So, when I select a Ramp Shader,…it applies it to my object, and then it brings it up here.…
Now, if I take a look at this, you'll see that,…we have a very different way of controlling this,…than we do for the other types of Materials.…Every single one of these is a Ramp,…in other words, it's a gradient…that goes from color to color.…Let's take a look at just Color right now.…We have kind of a gray color here,…but we can certainly change this.…Let's change this to kind of a red color.…And, this is a Ramp.…
So, we played with Ramps just a little bit,…and we can add a second node here.…If I click anywhere outside of here,…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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