Learn how to use overrides in the Maya Render Setup window to create multiple lighting scenarios for your scenes. In this video, George shows how to use overrides in Render Setup to manipulate lights, textures, and other attributes to create multiple lighting setups within the same scene.
- [Instructor] Maya's Render Setup will allow you…to change just about any attribute in the scene…on a layer by layer basis,…and this is done using what are called overrides.…So let's use render layers to change the lighting…in this scene.…So I have this scene here.…I'm going to jump out to my four view.…And let's go ahead and turn everything off,…so we can kind of see…our rendered view.…And I'm going to launch my Render Setup window.…
Now, what I'm going to do is create a layer…that has nighttime lighting for this scene.…And so we'll be able to switch between day and night…just by switching layers.…So the first thing I have to do is create a layer…and I'm going to give this layer a descriptive name.…Let's just call this Night Lighting.…In order for this to work,…we do need to create a collection.…So this Night Lighting layer is empty.…
So I'm going to right-click and let's create a collection.…So the first collection is just going to be for the objects…in the scene.…So I'm…going to go into my Outliner here…and let's just select all of the objects.…
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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