Learn how to turn polygonal objects into lights with Arnold for Maya 2018. In this video, George takes a simple polygonal object and turns it into a light source, then adjusts the light to match the scene.
- [Instructor] Another great way interesting way…to create lights in Arnold is to use…an object as a light.…This is a great way to create lights that have custom shapes…or to do such effects as neon.…Here I have a simple Taurus in my scene.…Let's go ahead and turn that into a light.…If we go into to our Arnold menu, under Lights,…we have what's called Mesh Light.…I do need to have the Mesh selected…when I select this menu option.…When I do it goes ahead and kind of…makes the object disappear, so we don't see…the actual geometry of the object anymore.…
If we go into the attribute editor, you'll see…that things have changed quite a bit.…Under the shake node, we have all of our light attributes.…It doesn't show up as a official light in the scene.…It's actually part of the geometry.…We can change geometry into a light…by going into that shape node.…Let's take a look at how this is rendering.…I'm going to position my camera here.…Make sure I can see that light.…Let's go into Arnold Render view.…
I'm going to go ahead and do a run IPR.…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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