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Use the new Pose Editor

Use the new Pose Editor: Maya 2016 Extension 2 New Features
Use the new Pose Editor: Maya 2016 Extension 2 New Features

This video shows how to use Maya’s new Pose Editor to fine tune character skinning. The Pose Editor is allows artists to create pose space deformations for skinned characters and save them as corrective shapes. It provides a pose interpolation system that reads joint transformations in order to drive blend shape weights.

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Skill Level Intermediate
1h 24m
Duration
30,191
Views
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Skills covered in this course
3D + Animation Game Design Modeling Maya

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