Understand and learn about how to manipulate NURBS surfaces using isoparms. An isoparm is a user-defined section of a NURBS surface that is used to perform an action. In this video, George shows how to create an isoparm, then use that as a way to cut a NURBS surface into two parts, as well as how to add additional detail.
- [Instructor] We've seen how to create NURBS surfaces,…but let's go ahead and start refining our existing surfaces.…Now, we've already refined surfaces by re-shaping them,…by modifying our control vertices and so on,…but let's go ahead and add some detail to an object,…as well as take surfaces apart and put them back together.…Now, to do this we need to understand…a concept called an Isoparm.…So let me show you want an Isoparm is.…So I'm going to go ahead and just create a simple NURBS sphere.…
And then I'm going to go ahead and turn off my grid…so we can see this a little bit better.…Now, an Isoparm really is just one of these lines…of detail around the object.…In a polygonal object, you might refer to them…as edge loops.…Now, we can also select Isoparms as a component.…So if I right-click above this,…you can see we have a Control Vertex,…which we've used before, plus a whole bunch of other ones,…but the one we're looking for is Isoparm.…
Now, when I select Isoparm, what happens is…I can left-click on the surface and drag…
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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