Understand and learn about how to manipulate NURBS surfaces using isoparms. An isoparm is a user-defined section of a NURBS surface that is used to perform an action. In this video, George shows how to create an isoparm, then use that as a way to cut a NURBS surface into two parts, as well as how toad additional detail.
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- [Voiceover] We've seen how to create NURBS surfaces,…but let's go ahead and start refining existing surfaces.…Now, we've refined surfaces a little bit…using control vertices and reshaping objects,…but let's go ahead and add some detail…as well as take surfaces apart…and put them back together.…Now, to do this,…we need to understand a concept called an isoparm.…So, let me show you what an isoparm is.…I'm gonna create a simple NURBS sphere here…and then, I'll turn off my grid…so we can see this a little bit better.…
Now an ispoarm is simply a component,…so if I right-click above this,…you'll see that we have control vertex,…isoparm,…hull,…and a number of other ones.…Now control vertex is something…that we're very familiar with,…so if I take these control vertices or CVs,…I could certainly reshape my object,…but if I right click above it…and go into isoparm,…it's a little bit different.…All I have to do is click on one of these lines here,…either the horizontal or vertical lines…or the U and the V lines of the surface,…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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